Empire Earth the Art of Conquest Asia Mission 5
Empire Earth: The Art of Conquest | |
---|---|
Developer(due south) | Mad Doc Software |
Publisher(s) | Sierra Entertainment |
Designer(s) | Ian Lane Davis |
Series | Empire Earth |
Engine | Titan |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Real-time strategy |
Mode(southward) | Single-player, multiplayer |
Empire Earth: The Art of Conquest is the expansion pack for the real-time strategy game Empire Globe. Art of Conquest was developed past Mad Doc Software, and was released on September 17, 2002, in the United states. The game was released in Europe later in the year, and the following twelvemonth in Japan.[ane] The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003.
Art of Conquest added several new features to the original Empire Earth, including units, civilizations (Nihon and Korea), civilization powers, and hero units. Art of Conquest besides features 3 new campaigns: Ancient Rome, World State of war 2, and 24th century Mars.[two] The game received mixed reviews, averaging 66% on GameRankings.[3]
Gameplay [edit]
The gameplay in Art of Conquest is the aforementioned as in the original Empire Earth, albeit with some changes. Variable difficulty has been added to those scenarios which had not received it in a patch of the original Empire Globe. Online multiplayer capabilities has been added, allowing players to play online with upwardly to seven other players either over the Internet via a lobby system, or over a local area network (LAN).[ citation needed ]
The new Space Historic period (Epoch Xv) allows the edifice of spaceports and spaceships on maps that allow information technology.[4] Robots replace Citizens in the Nano Age and infantry in the Space Age (these robots are known as Watchmen). Nano historic period Farms are run past robots, and by the Space Age farms no longer need citizens to manage them. Each civilization has its ain power, or "Civ Ability". Often, these powers are only bachelor during certain epochs. A Civ Power gives each nation a specialty: the Chinese, for case, accept the "just-in-time manufacturing" power; while the Japanese take the "cyber ninja" ability.[5]
Empire World supports multiplayer over LAN connections and online. Multiplayer games are identical in grade to single-histrion games. Art of Conquest multiplayer play has many exploits, which players can use to requite themselves an unfair advantage. The game's publisher, Vivendi Games, has prepare forums where players can report exploits.[6] The multiplayer servers were taken offline on November 1, 2008; players are merely able to play through local area network and Direct IP.[7] [8]
Campaigns [edit]
3 new campaigns were added in The Art of Conquest: an Ancient Roman campaign about Gaius Marius and Julius Caesar, a campaign involving the warfare in the Pacific Ocean during World War II, and a futuristic Asian campaign involving the colonization of Mars.[9]
Roman Campaign [edit]
The Roman campaign revolves around the struggles of Marius and the conquests of Julius Caesar. The campaign comprises six distinct scenarios.
The first scenario begins in the late Roman Republic. The player, as Gaius Marius, can conscript citizens and must defeat the combined threat of a Teutonic horde and a Cimbri invasion force into Italy in 102-101 BC.
The 2d scenario moves the story into an alternate reality where Gaius Marius must flee from Lucius Cornelius Sulla into Carthage and and then defeat Jugurthian bandits in society to proceeds the support of the Carthaginian Senate (War elephants and naval transport ships). Afterwards, the player must achieve victory past killing Sulla'south loyal senators and liberating Rome from his Dictatorship.
The third scenario covers Caesar'due south exile into Greece and Asia Small-scale where he gets aid avoiding capture from Greek bounty hunters by a Pirate King on Crete. In Asia Small he must help the King of Bythnia against rebels who have taken over Mytilene in Lesbos. The scenario ends with a showdown against Sulla'south eastern Legion in Thracia.
The 4th scenario depicts Julius Caesar's conquest of Gaul and the invasion of Britain. The role player starts in the Roman province of Hispania (modern Kingdom of spain). In that location he must collect and deliver a large amount of resources inside a sure time in order to pay Marcus Crassus for his support in Rome while fighting off local barbarians. The scenario continues with the migrating Helvetii trying to aggressively settle down in Hispania by crossing the Pyrenees mountains. Later defeating the Helvetti, the player must atomic number 82 his army into Gaul and subdue the diverse Gallic tribes, including the Ambrones, Belgians, and Suebi. Then, he must cross the English Channel and defeat the Celts in United kingdom of great britain and northern ireland.
The 5th scenario follows Caesar'southward war with his former ally and friend Pompey. This scenario starts with the famous crossing of the Rubicon, his conquest of Italy, and the brusk Greek campaign which ends at the battle of Pharsalus.
The final scenario details his conquest of Ptolemaic Egypt, where he must choose which side to assistance; Cleopatra VII or Ptolemy Fourteen. Both accept differing objectives and situations:
Helping Cleopatra VII gives Caesar control of the large city of Alexandria, where he starts in. He must so hold off Ptolemy XIV's forces and preclude them from capturing town centers inside the city while trying to destroy Ptolemy's desert camps exterior the city.
Helping Ptolemy XIV is dangerous as Caesar and his regular army must movement quickly to escape from Alexandria or risk being overwhelmed past Cleopatra'southward forces. He must then regroup outside in 1 of Ptolemy's camps in the desert and so capture the Town Centers inside the city in order to attain victory.
If the player chooses to help Cleopatra, Ptolemy will (after a certain amount of time) send soldiers towards the Great Pyramid of Cheops and try to brand it lose half its hitpoints. If they succeed, the player is defeated and must so load a saved game (although a script bug allows the histrion to destroy the pyramid by merely selecting it and pressing delete without being defeated, thus permanently preventing Ptolemy from damaging an already destroyed building).
Pacific Campaign [edit]
The Pacific campaign comprises six distinct scenarios. The opening scenario lets the histrion command the Boxing of Midway. This scenario concludes with the sinking of Japanese aircraft carriers Akagi, Sōryū, Kaga, and Hiryū. Then the story covers the Battle of Guadalcanal in 1943, and afterwards the island-hopping campaign directed by Douglas MacArthur which involves killing Admiral Isoroku Yamamoto. The next scenarios include a special mission in Burma, the Battle for Leyte Gulf, and the reconquest of Leyte. The story concludes with the Boxing of Iwo Jima, which is the shortest scenario in the game. Information technology is completed past sending five Marines to the southern tip of the Island. This refers to the famous epitome of Us Marines raising the flag of the Usa at Mount Suribachi. Come across Raising the Flag on Iwo Jima
Asian Entrada [edit]
This campaign is told from the perspective of the Kwan Do family, an influential family who merits to be descendants of the Qin Dynasty, and is split into two parts. Part One details the colonization of Mars. As shortly as information technology is discovered that it is possible to colonize Mars, the major superpowers of Earth scramble to develop the technologies and resources needed to institute settlements. Ane of these powers is the newly formed United Federation of Asian Republics (UFAR), founded and ultimately controlled past the Kwan Do family unit. The Kwan Practice family are the rich owners of Kwan Do Electronics and Communications. The UFAR authorities struggles to suppress local rebellions and terrorist activities by the Eye of God, an extremist organization who claim that Earth should exist the but dwelling to flesh. Meanwhile, the UFAR also struggles to develop a colonial plan competing against rival superpowers. A UFAR colony on Mars is eventually built, with help from Japan, alongside settlements built by the US-Canadian Conglomerate, the European Spousal relationship of Nations, Novaya Russia, and the Commonwealth of Japan. With these colonies established, Mars is divided into five regions. Part Two is set 250 years later the first function, during the Space Age Epoch. The Kwan Do dynasty has been overthrown, and harsh atmospheric condition on Mars and an increasingly negative perception of the Earth governments have finally forced the Martian colonists into rebellion. During the revolutions, Khan Sun Do, a descendant of the Kwan Practise family, unites the v territories. With the acquisition of Infinite Battleship Yamato, the Martians fight an inter-planetary state of war against Earth to secure their independence. The campaign ends with the last boxing for Martian independence and the installation of Khan Dominicus Do every bit the first leader of Mars.
Development and release [edit]
The Fine art of Conquest expansion pack for Empire World was announced in May 2002 by Sierra (the game'south original publisher, later taken over past Vivendi).[10] The development of the game was turned over to Mad Doc Software from Stainless Steel Studios because Stainless Steel were already working on Empires: Dawn of the Modern World.[11] According to Steve Beinner, the brand director of the Empire World series, Empire Globe'southward expansion pack was planned even before the original game was released.[12] The developers listened to feedback from the game customs and planned the new features and release schedule accordingly.[12] In an interview with IGN.com, Steve Beinner said "People were asking for additional scenarios and actress units. That's based upon surveys nosotros did and distributors on a worldwide basis."[12]
Work on Art of Conquest began in early on 2002, with a planned release engagement later that same year. The developers decided "the game won't be present at E3 (Electronic Entertainment Expo), because of the tight evolution schedule and the fact that Sierra didn't want the developers to be distracted by creating an E3 demo."[11] Beta testing for Art of Conquest began on August five, 2002, and consisted of a unmarried multiplayer map that could be played through all 15 of the expansion pack'south ages, assuasive players to effort out all the new features of the game.[13] Art of Conquest was included in the release of the Empire Globe Gold Edition, which was a re-release of both Empire Earth and Fine art of Conquest.[xiv]
Reception [edit]
The overall reception of Art of Conquest was lukewarm. GameRankings averaged information technology at 66%,[iii] and Metacritic averaged information technology slightly lower, at 63%.[xv] IGN, who gave it a 7.8 out of 10, stated "While it's a solid game, there'southward just not enough here to compel me to reawaken the substantial addiction the offset game generated. Whether or not it's worth it for you to pick this one upwards depends almost entirely on how much you enjoyed the original game. With so few significant changes it plays almost exactly the same. For those who couldn't get plenty of Empire Earth, the expansion should exist a perfect fit. But don't expect the breadth and scope of the starting time game."[v] Finally, GameSpot gave it a five.2 out of 10, and said "Ultimately, The Art of Conquest doesn't add enough to make much of a difference."[4] A notable criticism from GameSpot was regarding the style Space was implemented in the game. Spaceships were only available on sure maps and the gameplay was very similar to water—a dock-type edifice is built and spaceships travel much similar naval ships.[four] Other reviewers found fault with the game's toll of Usa$30. The IGN reviewer said "I like Fine art of Conquest plenty only it just falls short of being worth the $30 cost tag."[5]
Art of Conquest'south music was never released as a soundtrack CD, but the music in the game received critical approval, receiving vii out of 10 from GameSpot.[4] IGN described the sound as "convincing enough, with realistic battle noises throughout the game's various ages. Each type of assail makes a particular audio and, subsequently a while, you can develop a good sense of the scope of a given battle just by listening to it". IGN gave the sound 7 out of 10 overall, merely did have some criticism, remarking that "A few glitches detract from an otherwise sufficient soundtrack. Voices are decent and the music is proficient.[v] On Monday Nov iii, 2008, at 7pm GMT, the WON servers, defended to the Empire Earth and Empire Globe: The Fine art of Conquest online game-play system, were permanently shut downwards by Activision.[sixteen]
In France, the game sold fifty,000 units by March 2005.[17]
Notes [edit]
References [edit]
- ^ a b c "Empire Earth: The Art of Conquest Release Dates". GameSpot. Archived from the original on September 29, 2007. Retrieved March 11, 2007.
- ^ "Empire Earth: The Art of Conquest". Rotten Tomatoes. Archived from the original on July two, 2006. Retrieved March 11, 2007.
- ^ a b "Empire World: The Art of Conquest - PC". GameRankings. Retrieved March ane, 2007.
- ^ a b c d .Chick, Tom. "Empire Earth: The Art of Conquest". GameSpot. Archived from the original on September 30, 2007. Retrieved March 1, 2007.
- ^ a b c d Steve Butts. "Empire Earth: The Art of Conquest". IGN. Archived from the original on Oct 2, 2002. Retrieved March i, 2007.
- ^ "Forum Used for catching Glitches". Archived from the original on Apr iv, 2007. Retrieved February 21, 2007.
- ^ Sliwinski, Alexander (October 8, 2008). "Servers for 21 Sierra games shutting downwards". Engadget . Retrieved June 30, 2017.
- ^ Ellison, Blake. "Sierra Shutting Downwards 21 One-time Game Servers". Shacknews . Retrieved June 30, 2017.
- ^ "Empire Earth: The Art of Conquest (PC)". Gamespy. Retrieved March 11, 2007.
- ^ "Empire Globe: The Art of Conquest Preview". Strategy Informer. Retrieved March 11, 2007.
- ^ a b Sam Parker. "First look: Empire Earth: The Art of Conquest". GameSpot. Archived from the original on September 29, 2007. Retrieved March 11, 2007.
- ^ a b c Steve Butts. "Empire Earth: The Art of Conquest". IGN. Archived from the original on June 7, 2002. Retrieved March 11, 2007.
- ^ Sam Parker. "Art of Conquest beta now available". Gamespot. Archived from the original on September 30, 2007. Retrieved March eleven, 2007.
- ^ "Empire Earth: Gold Edition Company Line". GameSpot. Retrieved March 17, 2007.
- ^ "Empire Earth: The Art of Conquest Expansion". MetaCritic. Retrieved March i, 2007.
- ^ "Sierra's official proclamation of server closings". Sierra. October 7, 2008. Archived from the original on October ix, 2008. Retrieved November 25, 2008.
- ^ "VUG enrichit sa gamme Best Seller de deux nouveaux titres" (in French). Agence française pour le jeu vidéo. March 18, 2005. Archived from the original on Oct 19, 2005.
External links [edit]
- Empire Globe: The Art of Conquest at MobyGames
Source: https://en.wikipedia.org/wiki/Empire_Earth:_The_Art_of_Conquest
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